Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. Two combat drones is great, as is a defense drone + combat drone. It takes a bit of practice, but it's incredibly useful. 75 second cooldown. You want a defense drone on the boss, and you want one along the way for any enemy that has missiles. Also zoltan shields, if you can swing it. Shooting missiles at all while a defense drone is active is a complete waste. Tip nr. Category:Nebula Filler Events. The phase 2 drone surge is potentially the highest-damage attack in the whole game, especially on higher difficulties. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Activate the system repair drone, then quickly unpause--pause. Hull repair is then great, because you're no longer wasting drone parts for the Defense drone and can use them for hull recovery. Crew Teleporter is a system that allows teleporting your crew to and from an enemy ship. These anaerobic beings seem friendly enough. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. There's some very dangerous fights, particularly ones with heavy lasers and/or combat or beam drones, that Defense Drone 1 won't help out at all with. I can't upgrade both shields and dodging with the increased scrap cost on ship upgrades!Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 2. You can't fire any other weapons during the fight. 4. Automated ships are unmanned. shareofhonor Jun 2, 2015 @ 8:28am. It transitions between those by jumping away when it dies. 4. The number of guaranteed stores is determined by the sector type. 3. For a more detailed chart of. This event can occur only once per sector. I make it to a store and it does have DC, but it comes with. again and again and again, practically every time i get to the flagship and i have the defense drone, the hacking module gets past in the first or second try. I had the luck to even have a Defense II drone. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. I do everything right. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. If it. Members Online. A useful strategy in any case. The more oblong the ship, the more likely it is that the drone will be too far from the missile to react in time. Missile-launcher weapons are slow, don't complement other weapons, completely unusable in the occasion of defense drones (And the flagship ALWAYS has one, in its second phase!), and are almost always single-shot, so a "miss" is devastating. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. This is a guy who wants to live. To elaborate a little on what I said earlier, I think Hull Repair Drone shines best when you fulfill 3 factors all at once: You have good shields. Two combat drones is great, as is a defense drone + combat drone. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. The best counter is cloaking. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Compare it to Mantis C. The Long-Ranged Scanners will detect ship presence. When I…Engi A is considerably better than Engi B. October 17, 2023. I love being in a chaotic battle having to decide when to fire and at. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3 Cargo ship floating near the beacon. It does sometimes let a missile go through, but I feel that the amount of damage that it can stop from a laser-heavy opponent makes up for this. Then the vulcan does its magic. It's offense drones, not defense drones. Global Achievements % of all players. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. Just remember that Defense Drones can shoot down missiles. For more information, see Ion weapons. It may work on smaller ships, though. Reach Sector 8 with the Mantis Cruiser using Layout B. If you have a drone recovery arm, drone control becomes much more attractive. The intro text for this event varies, and could be any of the following:Like any projectile weapon, lasers can miss. Free drone schematic exploit. I'd assume ion intruder as well, but I haven't seen that. Cloaking and defense drone 2s as well as weapon hacks can make ion stacking very difficult if not. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. Ships, crew and equipment. (Also saves about 20 scrap over a run. They can only be shot down by Mark II Defense Drones. The best FTL drones are the Automated Reloader, Defense Scrambler, and Backup Battery. I find DD2 mostly useless as I want it targeting only things that bypass shields like missiles and drones. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. As Ukraine hunts for more anti-drone gear, at least one U. 8% of Uncharted Nebulas have no stores at all. This is especially important if weapons get hacked. Hacking their hacking system will allow you to disrupt it. Originally posted by Dr. If you rely on Hacking, Defense Drones just shut you down. You have strong enough/resilient enough weapons that you don't have any. Put your Artemis on the front of your ship and the Hull Missile on the back and fire both at the same time. - Player Defense and Anti-Combat Drones are less effective in protecting the frontmost part of the ship (bug in vanilla FTL). Cloak's better at defense, but drone control offers variety. You follow the distress beacon to a tiny asteroid belt. They offer goods and services in exchange for scrap. Fire Drone. A boarding ship will obviously have very little trouble. 1. Faster Than Light Walkthrough - Faster Than-Light 439. It seems to be better in pretty much every possible way. Once aboard, you watch as their ship crashes against a massive rock. In most cases there's just no gain for it, one is enough, two won't yield enough extra value to justify the investment in scrap. Given these points, you must include them in your priority list to perform like a pro player. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. The Long-Ranged Scanners will detect no ship presence. Instead of countering, it mind controls the enemy crew. What do you guys think?The Long-Ranged Scanners will detect no ship presence. ago. Yeah, holy shit. Very useful if your. 2. Aim the Hull Missile at a system-less room for 4 points of damage. As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. hachkc • 9 mo. new hazard: blue/white star that occasionally causes "ion pulse", probably similar to solar flare except it does ion damage instead of fire (thanks u/IrishBandit) new subsystem: battery which appears to temporarily increase total reactor power (thanks u/Histidine) PDS hazard shows "PDS TARGET LOCKED" before the fireball appears and so far only. The Defense II shoots faster than a Defense I, but remember that it does shoot lasers as well as missiles. (Repair Drone) Send a repair drone to assist in fixing their ship's shields. IMO MK. Defense drone level 1 is usually a priority for me; they cost just two power, can be turned on and off at will during battle if you need to shuffle power, and are pretty effective unless you're dealing with multiple missile launchers and/or an asteroid field. The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Instead of countering, it mind controls the enemy crew. If drone parts are at all an issue, I would say defense drone 2. It seems that the MK. Mighty useful to "fill in" any single-bar "gaps" whenever you. Bombs are the only weapons that can be fired at your own ship. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. The faster-than-light weapons I will be placing on this list are undoubtedly one of the best. FTL Ship Analysis: Engi Cruisers. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. And of course, defence drones are great against asteroids throughout the game. • Remove Defence Drone exploit. To Unlock Layout C. Can also occur at an exit beacon and as a filler event in any sector. Can also occur at an exit beacon. Mark II beam drone- it is slow as mollasses and doesn't even seem to do much more damage than the regular beam drone. Drone recovery arm. Just play the way you should play most ftl games: trying to get as much scrap as possible. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. I wouldn't be surprised if a defense drone shooting down a couple hacking drones created this initial situation - default hack mostly syncs with the flagship's cloak, so only the slowest weapons will be chain-locked. Board and kill fast enough that they don't get off more than one shot. They regenerate in the drone system room and may even be recreated when one is destroyed. Drone control is huge. Ion weapons do not damage hull, systems, or crew. Since Boarding and Hacking offer greater scrap rewards for dealing with hostile ships, I favor those two the most, followed by Drone Control and Cloak, with Mind Control being last in the list. I haven't tried it, though. I got to the fifth sector before I decided the Engi ship is just too boring and quit. Industry. FTL: Faster Than Light. It has a shockingly long charge time, is too Power-intensive to readily fit into a loadout, and the only capacity in which it's uniquely impressive is that it can singlehandedly and ammo-efficiently get missiles past. Before a FTL jump, Pause the game and switch power to a new weapon. This makes it rather useful for keeping enemy shields down or causing random damage (Sadly you can't 'direct' a drone to target a specific area of the ship. payload removes systems with good breach chance, very good and fun. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"The soundtrack of the game was composed by Ben Prunty and was released on Bandcamp on September 14th, 2012. The Ion Charger is the most powerful ion weapon, and the Heavy Ion & Chain Ion are the worst. #10. #15 < > Showing 1-15 of 18 commentsEven still, drone control can be versatile even without defense drones. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. The hacking drone will almost always get through even against two defense drones. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop. Use missiles to damage a powerful ship's Shields System. " Renegade Cruisers are rare elite multiverse travelers that the player will sometimes encounter in their mission. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. This event can occur only once per sector. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. FTL: Faster Than Light. I find DD2 mostly useless as I want it targeting only things that. (Defense Drone) Use a Defense Drone to protect their ship. Added more events for talking to certain crew. 2. This might be old news to many experienced players, but I've learned about this little trick recently and thought some people may find it useful. Part of the problem is that if hacking and cloaking get into a certain alignment (the hack activates very soon after the Flagship comes out of cloak) then it can be very difficult, sometimes. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. On hard mode, you're likely to run into a foe with a defense drone within the first two sectors. But I assume you're talking about the drones in phase 2? anti combat drone actually provides some decent protection against this. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. It mainly bugs me a little that the enemy AI ships defense drones are better than yours. About 3, defense scrambler is also great to have if you are doing true end because 10 shots in 1 second defense drones are a thing. He comes with a Defense 3 Drone, and 3 Boarding 2 Drones. (Actually, I prefer Defense I over II because the latter can be "distracted" by laser fire and let the missiles through!). Beams and ASB shots do not collide with anything. That's why you never get it in those situations). Sectors are determined randomly, but. I got all the way to the end but messed up the 3rd phase of the flagship. Does not recover Boarding Drones, Ion Intruders, or hacking drones. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. Keep in mind that most battles in FTL are decided in well under a minute. Gen. The biggest threat is combat II drones, but the anti-combat drone misses them a lot. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Added more events for talking to certain crew. Command: AUG id. Click on the SELL tab at the top. Boarding drones cause breaches which take a while to repair and can damage crew while they're repairing once all the O2 is out of the room. Most of the time, even though it shoots at the projectile, the projectile still manages to pass through, because the drone itself is slow. No, it's a part of Advanced Edition. With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation. Certain drones are 'toggleable,' meaning they can act as one of two different drones. Got the drone booster and bought a special self-healing boarding drone from sylvan. Reward!FTL: Faster Than Light. A decent weapon, but doesn't have the drawbacks of the crystal weapons of the crystal being shot down by defense drones. And overall I think beam drones are only reliable vs unshielded auto scouts. This random event occurs in: Slug Home Nebula in a nebula. Boarding 2 Drones, on. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. The distress signal is coming from a small space station orbiting an uninhabited planet. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. I definitely won much much more runs (even on hard) without defense drones than with defense drones. I think they both have a chance to miss missiles though, even though they travel slower than lasers so I'm not sure. due to a defense drone or enough evade and shields. Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. i know that the other ships had trouble shooting the missiles down when the. I prefer defense drone mark 1. Nice purchase if you have just the right things) * Defense Scrambler - Awesome with Hacking. Grizzledorf. Drones. The Crystal Cruisers are the first set of ships that cannot be unlocked via the central chain of 'win with this ship to unlock another ship that will unlock another ship when it wins and so on'. Click on the SELL tab at the top. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. For the system, see Weapon Control. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The rest is up to your equipment - obviously things like Zoltan shield, defense drone, anti-drone will repel/delay the boarding drone, but medbay level 2 will heal your crew faster and make it easier to rotate crew or recover them in time for the next drone, and any kind of buffer point in your core systems (shields, weapons, piloting, etc. Not sure why. 5% if incoming missiles, but right at 70% of incoming boarding drones. Get hacked right after the enemy cloaking ends, and you. With Ion weapons and the Torus, the point is to drain shield/weapon systems in conjunction with using drones to damage the other ship. Just finished first phase of flagship. Using 2 (or 3!) combat drones, every battle, for almost free, is badass. This random event occurs in: Slug Controlled Nebula. (Boarding Drone) Launch a Boarding drone into the station. We recently lost contact with a cargo ship that was set to deliver more construction materials. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Other drones are mostly useless, unless you get drone recovery arm. These collisions can be accidental or planned (example). FTL: Faster Than Light. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. Those heal between 3 and 5 hull points every time. My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Defense 1 or Defense 2 drones are almost always worth it if you have a drone system but not the Omnidrone. (Teleporter) Offer to beam them aboard your ship. Ancestry – Find the secret sector with the. All laser shots deplete a single shield layer, but some (Heavy. Repair station. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. They do exist in sector one. They consume 1 missile ammunition each time they fire, but completely ignore. Faster Than Light by Subset Games. Later sectors do give more Scrap, and although they also increase repair costs, the costs at a store just doesn't come close to the 15% loss. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. Hello! I'm pretty terrible at FTL (despite thinking its one of the best games of recent years), and I'm having trouble dealing with defensive drones in general, particularly phase 2 of. ) Backup DNA Bank - A bit of a luxury, but cheap enough to be. This is, horrifyingly, actually less unreasonable than the prior achievement. No that's fine, FTL is a difficult game. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. All these things are almost always better defensively than a shield overcharger drone. I went for Crew Teleporter and Cloaking instead of the Hacking module. The fire will slowly damage the system and give the enemy crew additional damage - and they can't put it out either. The advantage of weapons is - you can control what to target. Venting. Gives you time to power up a defense drone to shoot them down. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. This event can occur only once per sector. To contrast, you can deploy a Defense Drone 2 in. Eirh • 9 yr. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. It feels like driving manual vs automatic. The Defense Drone I will take care of incoming missile threats. Haywire Defense System The shield overcharger seems to be bad by design. d) Augmentations guide God tierRarely can u survive further with starter wpns without occuring huge cost. However, if you have your boarders in the systemless room the boarding drone will get pushed to another room even if it targets the empty room. Oxygen 2 also outputs near equal oxygen to breeches, leaving it so you can fight the drone in the room it entered into. Receive high Scrap and rewards. (defense drone, high evasion, and also cloaking help though. I like using offense drones with ion spam. Remember to not send in crew because you still want to keep that person alive so the flagship AI doesn't activate. Lasers can only be shot down by Defense Drones (not Guardian Drones). This fight, first time I had to use the anti-drone. Shield Overcharger. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. A page for describing YMMV: FTL: Faster Than Light. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. " In order to unlock this. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. That's why you never get it in those situations). The easiest way to do this is to hit up Engi controlled sectors and hope to fight an Engi ship with a defense drone. A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. Garbage Tier: Ion Intruder (*I haven't actually played with this much, but my impression is that it's very weak for the player) Anti-Drone Drone. The hacking drone will almost always get through even against two defense drones. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. Crystal Weapons are the only non-missile using weapon that a defense drone can shoot down, which is a significant disadvantage for this ship. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. Drones are good at sustain damage. Mantis B is pretty good early option for boarding, 4 man teleporter is great and the early game is arguably the strongest Lvl 2 shield, defense drone for missiles and boarding drone for auto-scouts, all that plus Mantis for boarding means you take very little/no damage saving on scrap and also gain more scrap via killing enemy crew. Running two at opposite sides makes that less likely. High. One might aim at having a full burst laser barrage+cloaking and defense drones. Strategies: If you use one power bar of cloak early enough in the power surge, you can often have it cooled down by the next power surge. Defense drone to shoot down the hacking drone, when it's attached, hack the hack, or wait for the CD then missile their hack room #4. However, Defense Drones are willing to waste shots trying to shoot down these irrelevant projectiles; as such, flak weaponry being susceptible to Defense Drone fire is actually erratic as a disadvantage, and in fact can be an advantage, since for example you can distract a Defense Drone from a missile by arranging for a flak volley to arrive on. 1 drones going at once and its cheaper to do so. (Defense Drone) Use a Defense Drone to protect their ship while they repair. The drone will always try to get to a room with a system (sabotage borders usually prioritize doors, oxygen, sensors and piloting) and by opening a door and then. Faster Than Light by Subset Games. the Engi A I beat it with I got some AUG parts that recovered undestroyed drones at the end of the fight. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Every few moments, a crew will deal a random amount of damage to an enemy, with the amount of damage being dependent on the race and Hand to Hand Combat Skill of the attacker, as well as combat damage boost from Lv2+ Mind. Offensive drones are nice too though, you can pick up a few ion weapons and let drones do all the damage. Just fix the Sensors Subsystem. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. Players often make the mistake of turning the drone off after it hits. For example, an Engi ship will never have offensive drones. Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. This function can be 'toggled' before a fight or anytime by clicking a button on the top left of the screen () at any moment. Engi A's got the right idea by starting with ion blast II that can theoretically shut down any amount of shields and a combat drone. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. I'm in the midst of a Mantis A run on Hard. Flak weapons fire waste debris in a shotgun-like blast. The drone cannot go to the oxygen room, because your crew have already "reserved" the tiles. For the tables of all weapons, see Weapons (tables). Use a drone to protect their ship. Wish I got a pic of it (was trying to speed run,) but I got the fire on small research station random event. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. IXXIAIXXI. e. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. Just Getting Started. Last night I beat the game on normal using the Fed cruiser. 50cal) bullets. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Edit. In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most ships. Rebel fight chance. Stealth A is the ship of the day, and I'll say a few words on that before getting into the shieldless run itself. Every two jumps you make, it will jump closer to the Federation base, taking a total of 6, 8, or 10 turns to reach the base. One gets mind controlled. The boarding drones themselves take a lot of damage to kill off. My ideal build is pretty simple: Two defense drones mk I, a combination of shield piercing weapons which will disable shields in one volley,Lv 3 Shields, and as much engine power as you can generate. Sometimes my Defence drone will miss a missile. Feb 26, 2014 @ 8:24pm If your target is the shields, What would the point be in attacking the drone controller? When there's only one missile, 1 ion, and 1 breech, you do the exact same amount of damage to the 4x shields after. #4. I use my mind control to counter enemy mind control. IMO that's invaluable. Like any projectile weapon, they can also. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. Members Online. I had a defense drone MK 1 and a defense drone Mk 2 going. At The Last Stand, the silhouette of the Rebel Flagship is visible hovering around a beacon, marking its location. Your overall oxygen will drop, but it's worth to make fighting the drone easier. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. If you have the drone slots and a drone recovery arm, or are near the end of the game and have lots of drone parts, defense drone 1.